![]() ![]() Few locations are safe from harm, and there's an ever-present feeling that the world is bearing down on you. Oppressive Environment: Everywhere you look, there's something trying to kill you.They allow you to check your status, upgrade your attributes, and offer something of a checkpoint. Bonfires: Called "Sites of Grace" in Elden Ring, these locations offer a reprieve from the action.Most games in the genre require you to memorize these attack patterns in order to be successful. Pattern Memorization: Enemies tend to signal their attacks before unleashing them, giving you the chance to evade them.Combat also tends to be unforgiving, with just a few missteps leading to death. Perform too many actions, and you'll be left exposed. Stamina-Based Combat: Your attacks, blocks, and dodge rolls all consume stamina.There may or may not be a quest log, but almost certainly there will be no quest markers or anything indicating your next destination. The narrative unfolds by exploring your world and uncovering new secrets, talking with NPCs, and slaying bosses. Loose Narrative: Few cutscenes and plotlines are offered to the player.Depending on who you ask, a "Soulsborne" game might incorporate any (or all) of the following: ![]()
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